Baldur’s Gate 3 Act III
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Wyrm’s Lookout
Speak again with all your companions and Isobel. Prepare a party for a fight against
Githyanki Monks
then Long Rest.
After the battle loot all the dead bodies then head through the Portal to the Material Plane. Talk to Lae’zel. Long Rest then talk to all your companions.
BUG:
Like Tadpoles, do not convince party members to use the Astral-Touched Tadpole unless they are in the active party.
Go North to Rivington.
Rivington
When Yenna approaches suggest guards then give her food.
With Shadowheart/Wyll/Minthara persuade Arfur to let the refugees stay in his house.
Go Northeast and talk to Arfur Gregorio. Intimidate Arfur to leave so you can search the house.
Go inside Arfur’s Mansion. The Toymaker’s House Key is on a shelf in the kitchen. Upstairs in his bedroom you’ll find the Toymaker’s Basement Key in a bookshelf. Read the letter in the desk.
Clear the workshop then use the Hatch to go into the Basement. Beware traps. Get the note from the chest.
With Shadowheart/Lae’zel/Karlach donate one Long Rest’s worth of raw food to Manip Nestor/donation chest.
With Astarion lie to make your way into the big barn.
Go Southeast to the Requisitioned Barn and speak to Manip Nestor. Donate food/gold first. Persuade him that there’s dangerous toys or lie. Go inside the barn and speak (with Animals) with the Pig. Go where the Pig suggested to find the toys.
Just outside the Barn trade with Mattis.
Without Shadowheart go North and speak with Saer Grotpoll and let him know you’re a Baldurian. Trade with Ferg Drogher, Persuade him to see his special stock. Buy the Ringless Gem for combining with the Gemless Ring.
After Shadowheart speaks with Dame Aylin and knows her parents still live, have her speak with Ferg to be directed to the House of Grief.
Without Astarion talk to Fist Rowan Northeast of the barn.
Speak (with Animals) to the Strange Ox in the Shack Southwest of the Barn. Offer to help him enter the city.
With Karlach witness the Gur funeral.
With Astarion go all the way East then go North past Slarmy to find Gandrel and Ulma in the Gur camp. Talk to them.
Go West to the Abandoned Windmill and don’t investigate the Haystack outside. (DC 25 check to find a
single Arrow of Acid
is a waste of Bardic Inspiration.) Go in the Hatch to the Basement to find a Brain-starved Mind Flayer. Consume its brain to get one Tadpole.
Go West then North, past Gyldro Angleiron (Don’t talk to Gyldro) and Trade with Exxvikyap inside The Angleiron Smithy.
Just North is a Well, go down, loot the Murdered Refugees, Pouch, Backpack, and Hidden Chest. Shoot the Winch with a bow and exit to the South. Go West then South uphill to a Cave Entrance.
With Wyll refuse to cause collateral damage.
Trade with Bumpnagel, speak with Nickels, Wulbren, and Barcus. Go back out the way you came in.
Loot the Dead Refugee halfway down the hill for Gemless Ring and combine with Ringless Gem.
Go North to the beach, then all the way East. Go West until under the town/bridge. Observe the bloody footprints for later. Continue West and loot the Heavy Chest and Traveller’s Chest on the ship halves. Speak with the dying Stone Lord.
With Minthara side with the Guild against the Stone Lords.
Continue West to find a battle between Nine-Fingers’ Guild and the Stone Lords. You can side with the Guild or take out both sides. Loot the area and ship. Be sure to grab 3 tadpoles and enter the Passageway (2 floors) Southwest of the ship.
Go East just past the split ship and turn South. Just before the stone stairs turn North for a hidden chest. Return South and continue along the path East.
With Minthara complete Lens’ interview.
Continue across the street and talk to Lens.
With Karlach/Lae’zel meet Commander Lightfeather.
With Gomwick’s Letters (Personal Note, Soft Letter, Tough Letter) go in Sword Coast Couriers just South of Lens and talk to Danzo. Go in the back room then upstairs to speak (with Animals) to Commander Lightfeather.
Return to the front room, go out the South door and speak to Oyster Boy Dringo. Tell Angry Mar’hyah about Scratch then make a check to keep Scratch and a second to get her to run away.
Circus
With Astarion/Minthara deceive your way into the circus.
Go South and West to the Circus. Talk to Klaus and Persuade him to be allowed in. Speak with Zara, Boney, and Popper. Be sure to get a statue made of your character for permanent Bless.
Steal the Clown’s Severed Hand from beside Popper. Trade with Popper.
With Astarion/Gale steal the ring and win the jackpot.
Pickpocket Akabi’s Djinni Ring he’s using to cheat, then spin the wheel. In the jungle climb to the Southwest to find Band of the Mystic Scoundrel. Go South to find a Painted Chest with Nyrulna. Take the Portal back to the Circus.
With Shadowheart/Gale ask Zethino to test your bond.
With Karlach tame the dilophosaurus.
Rejoin your party and with your romance companion speak with Zethino. Speak (with Animals) to Crimson and feed him. Speak with Shadow-Whiskers and break her lock so she can’t escape, or open it so she’ll run free (easier to do after battle with “Dribbles”).
Go East and watch Dribbles. Go on stage. Go West and speak to Lucretious.
Open Hand Temple (Ilmater)
With Shadowheart side with one of the priests.
Go West across the street to the Open Hand Temple. Speak with Novice Bramble then Brother Clements.
Go West and speak with Sister Yannis. Take the Southwest door to the Infirmary and speak with Sister Rose. Speak (with the Dead) with Father Lorgan. Go out the North door.
With Wyll/Gale take up Valeria’s shoddy investigation.
Ignore the Kitchen for now and take the further North door to the dormitory. Loot the area, be sure to get Father Lorgan’s Diary from a false bottom in a chest.
Take the Northwest door to the Graveyard. Dig up Brilgor just South of the small crypt. Speak (with the Dead) with Brilgor. Go back to the sleeping quarters.
Take the East door to the Kitchen. Talk with Brother Donnick. Observe the blood trail and take the Ornate Wooden Hatch down. Follow the blood through the South door.
With the Sentient Amulet take the door to the West. Open Shirra’s sarcophagus. Accept the curse and get -2 Wisdom (2 Saves to prevent) and Tasha’s Hideous Laughter once per Long Rest or fight.
With Wyll find the true culprit behind the murders.
Go back to the Altar and to either side is a Heraldic Sign. Click them and the button beneath them to open the secret door, or take the Southern door and jump through the broken wall.
Kill the
Doppelgangers
and loot the area. Be sure to get Flowery Key, Clown’s Severed Torso, and Stillmaker from a hole North of the arranged bodies.
With Minthara discover where the missing letters went.
Go back upstairs to the kitchen, take the North door outside then go up the Knotted Roots East then South. With Gale go to the roof peak and speak (with Animals) to Tara the Tressym.
Open the Bundle of letters and read them. Go East to Sword Coast Couriers and deliver them to Danzo. Persuade him for a bigger payout.
Wyrm’s Crossing
With Gale be scanned by a Steel Watcher.
With Karlach go North to the South Span Checkpoint. You can bribe Guantlet Edwynna (200gp) to get through or go East past Lens, North down the Knotted Roots past the Gnomes’ cave, and Jump to the back of Sharess’ Caress. Don’t miss the Heavy Chest.
Manip Falcäo will offer you money for the head of the Ironhand Gnome’s Leader. Ignore him.
Go East to Sharess’ Caress and talk to Mamzell Amira. Ask about the Librarian and the Devil in residence. Speak with Korilla. Talk to Borgus Elamin and Detect Thoughts on Earspoon. Respond about Zenovia.
Trade with Hoots Hooligan. Go into the Kitchen and talk to Sauceman Chorizo. Tell him you could offer him pleasures his husband never could.
Go up to the third floor and out the South door. First room to the West is Elminster’s Library. Read Ffion’s Journal. Go West to the Devil’s Den and speak with Rafael.
Go South to the Nymph’s Grotto. Talk to Naoise Nallinto and follow along with her arousal for the Mind Flayer. Go downstairs and talk to Kith’rak Voss. Speak (with Animals) to Kira the Cat.
With/Have Astarion blackmail Arfur.
With/Have Wyll expose the toymaker’s mischief.
Go to the South room and speak with Arfur Gregorio. If you send him to prison, you’ll find his corpse in the prison.
With Astarion go across the street to Fraygo’s Flophouse. Trade with Traveller Griska. Speak with Dashkent Moliver. Go upstairs and South into the side room and talk to Dalyria.
Go North to the room across the hall and up the ladder. Use the Flowery Key to open the Wardrobe then activate it to go through it. Search the room, especially Bloodstained Parchment and Blood by the Bed.
Go back across the street to Sharess’ Caress. Tell Mamzell Amira of Ffion’s death. Go upstairs and tell Valeria about the Parchment and Weapon.
With Shadowheart take part in Sharess Caress.
After Shadowhearts swimming scene, bring her back to Sharess’ Caress and talk with the Drow twins. Follow them to the room and speak to them. Talk to Shadowheart afterwards.
Go back to the Open Hand Temple and tell Sister Yannis what you’ve found.
Go North just past Velson Oakes and turn East to enter Carm’s Garm. Talk to Naaber until he gives you a gift.
With Jaheira go across the street to Danthelon’s Dancing Axe. Talk to Entharl. Go in the Southwest room then down the stairs. Talk to Harper Geraldus. Talk to Geraldus after the fight, then with Jaheira.
Go upstairs to the Potion Shop and trade with Stylin’ Horst.
Wyrm’s Rock Prison
With Minthara enter Wyrm’s Rock without a pass.
With Minthara use Urgent Report for Duke Ravenguard to get past the checkpoint.
Jump down off the bridge to the North (Fly, Feather Fall, etc.) and go West. Get the Rusted Key from the Skeleton. Go all the way West and down to the beach.
Go back East around the castle then North to the beach. Disarm the Wooden Chest then use the Rusted Key to open it. Go back up the ladders and in the Crack in Wall to Prison.
With Wyll save Counsellor Florrick from the prison.
With Gale go South, West, then North. Speak (with the Dead) Arfur if you sent him to prison. Free Counsellor Florrick, lead her out of the Prison the way you came in then talk to her again.
Reenter the prison and go all the way West. Use a Lightning spell (Witch Bolt) on the Dragon Head Torches then head through the open passage. Follow it around to the Iron Gate and go through. Interact with the Murals. Interact with the Statue of Balduran.
Go through the door and follow the path around. Go West at the intersection. Interact with the Statue of Balduran. Interact with the paintings in clockwise order. Cast Remove Curse on the Judge. Move
The Cell
to the empty platform.
Go back to the intersection then Northwest across the invisible bridge. Interact with the Statue of Balduran. Read all the books, catch the flying books (Turn-Based Mode, Command: Halt) then attack the ghost of
Suelto
.
Go back to the intersection then down the stairs to the Northeast. Interact with the Statue of Balduran. Follow Gale’s suggestion. Go back to the intersection then East.
With Wyll defeat Ansur.
With Gale find Ansur.
With Gale and Lae’zel get the Helm of Balduran.
Interact with the Statue of Balduran. Take the torch and last 4 rounds. Go back to the intersection and go North. Interact with the Statue of Balduran. Defeat Ansur and grab the Helm of Balduran. Go North then South following the passage.
Go East then South and up the Passageway to the Castle.
Wrym’s Rock Castle
With Astarion convince the Flaming Fist quartermaster to trade with you.
You can bribe Arkleia Oloril (500gp) to buy from her but she doesn’t have anything special.
With/Have Gale witness Gortash’s cornation.
With/Have Shadowheart agree to an alliance with Gortash.
With Lae’zel rat out Fist Reynash the deserter in Wyrms Crossing barracks.
With Lae’zel go East then North then West into the Barracks and talk with Fist Reynash.
With Karlach, Gale, and Shadowheart go East and East and East again to the Audience Hall. You can stop to talk with Mizora.
Go through the door in the Northwest corner of the throne room. Disable all the traps on the roof. Go into Gortash’s room and kill everyone there and destroy all traps. Loot the area, don’t miss the safe behind the painting.
With Wyll go back downstairs and speak with Mizora.
Exit Wyrm’s Rock Castle North into the
Lower City
.
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